SKYHIGH CREATIVE TECH PRESENTS

Pa1Race3D

Take the wheel, chase the perfect line, and build roads of your own. PA1 Race 3D combines arcade-style racing with a creative Level Editor where you can shape tracks, choose environments, place scenery and test your creations.

RACE + TIMETwo ways to compete
7 ENVIRONMENTSFrom city to Japan
BUILD YOUR TRACKCreate · Test · Save
MORE THAN A RACE

DRIVE IT. DESIGN IT.

Race ready-made routes or switch to the Level Editor to create your own. Build the road, bring the world to life with DEKO scenery, validate the layout and jump back into Racer to test it.

🏁

RACE Mode

Compete alongside AI opponents. Your finishing position matters, with race progression and opponent information in the HUD.

⏱️

TIME Mode

Focus on completing the route and your total time. The result emphasizes the time you achieved rather than a normal starting-grid position.

🛠️

Level Editor

Create and manage user tracks, edit curves and slopes across ranges, place markers, decorate the roadside and test your changes.

LEVEL BUILDER QUICK GUIDE

FROM IDEA TO RACE DAY.

The editor workflow from the PA1 Race 3D Level Editor & Racer User Guide: build the road, decorate it, validate it, test it in Racer, refine it and save.

Create a track

Open Tracks → New Track. Give your track a normal name, choose Closed Loop or Straight, set difficulty, environment, segment length, TIME or RACE mode, and track end behavior. Avoid names ending in _default, which are reserved for shipped tracks.

Shape the road with RANGE

Select a start and end segment, choose a curve and/or slope preset or custom value, then apply the range. Longer ranges and eased transitions help make hills feel smooth.

Decorate with DEKO

Choose scenery from the selected environment, assign it to LEFT or RIGHT, then choose FAR, MID or NEAR depth. Use patterns such as every segment, intervals, alternate or random when available.

Add markers and inspect

Place START, CHECK POINT and FINISH markers as needed. Use SECTIONS to jump through long tracks and inspect different ranges.

Validate and test

Use TOOLS to validate or generate track data, then use Race (~) to return to Racer and test the current track. Use Undo / Redo while refining.

Save your creation

Save when the road and scenery look right. User-created tracks are stored in that browser profile, not automatically uploaded to the game's packaged files or GitHub.

Useful tip: FAR is for distant scenery and skylines, MID for normal roadside trees, lamps and houses, and NEAR for foreground props. If an object blocks the road, move it farther to the side or use a deeper layer.
MAKE THE WORLD YOURS

CHOOSE YOUR ENVIRONMENT.

Match roadside decoration to the world you're building. The available DEKO libraries include general-purpose scenery, urban buildings, illuminated night props, desert plants, winter scenery, water-side objects and Japanese-themed details.

Common DEKO examples

Common

Reusable trees, streetlights and general roadside scenery.

City DEKO examples

City

Buildings and urban roadside scenery.

Night DEKO examples

Night

Night trees and illuminated scenery.

Desert DEKO examples

Desert

Palms, cactus, desert houses and dry-land scenery.

Ice DEKO examples

Ice

Snow-covered trees and winter scenery.

Water DEKO examples

Water

Lighthouses, icebergs, reeds and water-side props.

Japan DEKO examples

Japan

Japanese trees, streetlights and themed scenery.

READY WHEN YOU ARE

YOUR NEXT TRACK STARTS HERE.

Jump into PA1 Race 3D, try a route, or open the Level Editor and build something of your own.

▶ PLAY THE GAME